Hi everyone! There seems to be a lot of confusion from people who are having trouble getting Custom Content to show up in their game – so I’m compiling this as a comprehensive resource for installing all types of CC for TS4, across all available methods.
– You should keep your game up to date and patched at all times. Older content is usually forwards-compatible, but newer content is not always backwards compatible. When features are added to the game, older CC will be updated. Conversely, when newer CC is put into an older game, the game says things like “I don’t know what this code is, ” or “I don’t know how to do that function” and you can get all kinds of weird issues.
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– If you have any actual game modifications – things that change the behavior of the game, not just Custom Content – they typically break with every major update to the game. You will have to remove them until the creator updates them. If the original creator is no longer active, that particular mod may never get updated and you will have to simply stop using it.
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– The game paths for where to install content are the same for both Windows and macOS. The CC Manager is also available for both Windows and macOS.
This is a long article that goes in-depth and very specific. If you simply need a very basic overview of how to install content:
If you have a .zip, open it and see what the files are, extract them out of the zip, and then place them accordingly to the above.
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The first step is to make sure that your game has Custom Content enabled. If you do not have this setting turned on, then no mods or CC will show up in your game.
This setting will generally automatically turn itself off after larger game updates. If this happens, you’ll get a message upon starting the game that it’s been disabled. You’ll have to re-enable it, and then immediately restart your game.
Do not save your game at any point while your CC is disabled. Doing so will save it in the state where the CC has been removed, and the only way to restore it after that would be by manually restoring a back-up copy of your game files.
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The quickest and easiest way is that, if you are a VIP member, you can use the CC Manager to install content directly from the website into your game with a single click.
If you are not a VIP member, then you’ll have to learn how to manually install content – but don’t worry, it’s not difficult!
Once you have the CC Manager installed, there is only one bit of set-up that needs to be confirmed – your game path. This needs to be set so that the program will know where to put the files so they show up in game correctly.
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The “Current Game Directory” needs to be set to your base “The Sims 4” folder. The full path of this is, by default, C:\\Users\\*
Do NOT point it to your Mods folder! Houses/Lots, Rooms, and Sims are installed into a different location than regular CC like objects, clothing or hair. The CC Manager will automatically recognize the type of content, and choose the correct subfolder automatically.
Note that if you have OneDrive installed and if it is set to sync your Documents library, you may have a lot of trouble with both The Sims 4 and the CC Manager in general!
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Once the CC Manager has been installed and the game path has been set, it’s time to install some content! There will be a button on every item on site that says “Install With TSR CC Manager” –

The “Downloads” tab contains content that you have downloaded, but is not currently installed into the game. If you try to install content while the game is running, it will instead go into the Downloads tab. If you “Uninstall” an item, it will also transfer over to sit in the “Downloads” tab.
Note that the CC manager compiles all installed content into mass .package files. For example, 100 individual items may be end up as only 3 or 4 .package files, making manual file management of your CC impossible – or at least, very impractical. Content can still be disabled or removed at any time by using the CC manager, however.
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If you need to manually install your content, not to worry! It’s a simply process once you’ve done it a few times.
For this method, you can either download items individually, or if you are a VIP but don’t want to use the CC Manager, you also have the option of using the Download Basket.
1. If you have downloaded a set of content (such as objects) then you will get a .zip file that contains .package files. These need to be extracted from the .zip file and placed into the Mods folder.
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2. If you have downloaded a house, lot, room, or a pre-made Sim, you will get a .zip that contains a handful of other random file types – things like .bpi, .blueprint, .room, .hhi, .sgi, .householdbinary, or .trayitem. Any of these files need to be extracted out of the .zip folder and placed into the Tray folder – NOT Mods. The Tray folder is located at …\\Documents\\Electronic Arts\\The Sims 4\\Tray.
3. If you download a gameplay mod, you may get a single .package file, or you may get a .zip. A gameplay mod zip may contain .package files, or things like a .ts4script file. These files need to be extracted from the .zip and placed into the Mods folder, as with normal CC.

If you are using the Download Basket feature, you will get one large zip containing the files for all of the creations you have added to the basket. If you have mixed lots, sims, and standard CC, you will have to manually separate out the package files from the other files and install them as described above according to the file type.
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For your information, there are some advanced Mods out in the community that are zips containing Python code files. Python files actually need to remain in their zip in order for the game to read them.
Some content – rooms, houses, and sims – might often have extra required CC in order for the item to show up in your game. This is indicated on site by the presence of the “Required” tab, which will list all such content that is needed. Required Content is also indicated by a small icon on the preview images.
If you are a VIP, then upon downloading the item that has requirements, you will get a prompt asking if you want to download all required items:
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By default, all items will be selected. Clicking “Download” will (after a moment of processing) give you a .zip of the original content you tried to download, as well as all of the required CC files.
Any .package files that come in the .zip file need to be extracted and will go into the Mods folder as usual.
Anything that is not a .package file should instead go to the Tray folder. Depending on if you have a room/house/lot or a sim, these misc. file types will generally consist of some combination of things like .bpi, .blueprint, .room, .hhi, .sgi, .householdbinary, or .trayitem.

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If you are not a VIP member, you will have to manually and individually download any required items and install them before to trying to use the house/sim that you have downloaded.
If you do not have a kit, stuff pack, game pack, or expansion pack that was used, the game will replace that content with other items that you do have.
If you do not have a Custom Content item that was used, it will not be replaced. If a sim has custom hair that you do not download, your sim will simply be bald. A house with custom doors that you do not have will end up with no doors, etc. Missing CC will be removed from the creation, not replaced.
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Also pay attention to what category you are in, and any flags that may set. Items may not always be in the category you expect. Older content may not be tagged for styles or colors correctly.
Specifically with Create-A-Sim content, note the outfit categories like “Hot Weather” or “Cold Weather” might be active, which could hide a significant amount of content. Likewise Masculine or Feminine frame settings.
To place a downloaded sim into the game, first make sure that you are either in world mode, in the world where you want to place the sim, or in Live Mode in the household where you want to add your Sim. From there, open up The Gallery and go into the “My Library” tab.
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For a sim, you’ll want to filter the Category by “Households.” Then under Advanced, make sure that the “Include Custom Content” option is checked. Optionally, if you’ve made a ton of Sims, you may want to also set the “View Content By:” filter to
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